This is new in beta8.
I see this once.
A Hybrid Renderer V2 batch is using a pass from the shader "NatureManufacture/HDRP/Foliage/Bark", which is not SRP batcher compatible. Only SRP batcher compatible passes are supported with the Hybrid Renderer.
Then this multiple times.
Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPerDraw]'
But it still renders. And the shader say’s it’s SRP compatible.