Shader deleted - Still shows up in rollout

Hi,

I’ve created a shader with the help of the “strumpy shader editor” and saved it. I can now select it in the shader rollout. The problem is that if I make changes to the shader and save over the last version or even delete the shader, the changes don’t happen in the shader rollout.

This is driving me nuts.

Please help!

Thanks.

Sounds like you might have two shaders with the same name (the name is defined inside the shader file, not the filename)

See if you can find a stray shader file somewhere.