If the shader CGPROGRAM contains directives:
#pragma target 3.0
#pragma exclude_renderers d3d11
when rendered by d3d11 device - would it get switched to FallBack shader?
Please help me with understanding this.
If the shader CGPROGRAM contains directives:
#pragma target 3.0
#pragma exclude_renderers d3d11
when rendered by d3d11 device - would it get switched to FallBack shader?
Please help me with understanding this.
It’ll use the fallback, and / or use another pass that doesn’t exclude d3d11.