Shader Engine doesn't like white

Good Morning. I swear I am going to die watching all these tutorials.

I am trying to create a shader that will lerp a 2d sprite to a soft, 20% white tint. (will be used for when the mouse hovers over the object)
The problem is that ShaderGraph really does not like White.
It works with Green, red, any other color. But, when I tell it to turn it white, it does nothing. What am I missing?

probably due to the blending operation

for example if you multiply white it produces no change

go into photoshop and toggle through blending modes to see which one looks like the blending operation you are looking for

you probably dont want any blending operation at all, you just want an overlay color with transparency i guess

Good catch. I went into photoshop and it seems Multiply is the real thing that doesn’t like White. Normal blending seems to work just fine for what I’m going for.

So, what I did was get rid of the Multiply Node and switched it with the Blend node. Thanks.