AndroidPlayer “samsung_SM-A145F” Shader Hidden/Universal Render Pipeline/StencilDeferred, subshader 0, pass 7, stage all: variant not found
AndroidPlayer “samsung_SM-A145F” Shader Hidden/Universal Render Pipeline/StencilDeferred, subshader 0, pass 5, stage all: variant FOG_EXP2 not found.
Performance is fine at the titlescreen, but as soon as the game world loads the console fills with this error every frame. Framerate drops to about 3ps because its waiting 200+ms per frame on -something.-
The app is unplayable on my android device. I have logcats, profiler, frame buffer debug data but how do I use it to find what the problem is and fix it? What can I send you to help diagnose and repair the issue?