Shader error in 'Sprites/Default'

[Unity] Shader compiler: internal error compiling shader snippet type=0 platform=5: Protocol error - failed to read correct magic number
[Unity] Shader error in ‘Sprites/Default’: Internal error communicating with the shader compiler process
[Unity] Player export failed. Reason: Shader error in ‘Sprites/Default’: Internal error communicating with the shader compiler process

This is from the cloud build log, the project has no shader problems in editor

I’m experiencing the same issue :confused:

EDIT:
I disabled Development Build setting, did a Clean Build All and build was successful.

We also started getting this issue. Clean Build All doesnt seem to work.

[Unity] Player export failed. Reason: Shader error in ‘Sprites/Default’: Internal error communicating with the shader compiler process

I think it was mentioned that these errors are cloud build components failing to connect with each other so not much we can do.