LM currently is configured against an 2019.4.29f1, tried to use with the latest LTS version in that branch, 2019.4.40f1 - got errors upon build:
Shader error in 'TextMeshPro/Mobile/Distance Field': undeclared identifier '_Sharpness' at line 140 (on metal)
Shader error in 'TextMeshPro/Mobile/Distance Field': undeclared identifier '_Sharpness' at line 140 (on glcore)
Searched around, but without programming or Unity knowledge didn’t get anywhere.
Is there any hack or solution to allow the build to proceed?
Try using the specific Unity version the project was targeted at. Be sure to use a clean repository, do NOT downgrade the existing project. If the errors persist, open an issue on the github repository and hope the developer responds in due time.
Note: you did not specify the platform you are trying to build for, nor does the repository mention (un)supported platforms. Both are important to know.