Shader error: redefinition of 'GetCurrentExposureMultiplier'

Hi everyone,

So far I’ve been developing my project using 2023.2.13f1 version and I recently updated to Unity 6 to fully embrace latest generation of the engine. While the transition seemed to have smoothly processed, it appeared that building for release doesn’t work (I’m on Windows).

Might this be related to the Render Graph compatibility mode I turned off in settings? I have not written any SRP so far, the error comes from built-in shaders I didn’t even know they exist.

The issue is very blocking, any help would be greatly appreciated :slight_smile: thanks!
Regards,

I’m having the exact same issue. Have you been able to find a reason to why it’s happening?
I even tried upgrading to Unity6 and it still persists.