I’m having a problem creating a shader in the strumpy shader editor. I want to create a shader that has a mask for the reflection and specular and also a fresnel falloff for the reflection. But when I create the shader it comes up with errors.
When I remove the cubemap and replace it with just a colour it works fine. Or I can replace the diffuse with just a colour and it will show the reflection and specular. I can also replace all the specular maps with the diffuse map and it works.
Is it even possible to create a shader that does this or is there something wrong with the code that strumpy makes?
picture of graph (The problem area is in blue)