Shader.Find() equivalent for Compute Shaders?

I’d like to reference a Compute Shader from within a script without having to assign it to a public variable using the editor. This can be done with normal shaders using Shader.Find(). Is there an equivalent for Compute Shaders?

Turns out you can load it like any other asset. Put the compute shader in a “Resources” folder, and then load it during runtime with:

ComputeShader cs = (ComputeShader)Resources.Load("NameOfShader")

Do not include the file’s extension (i.e *.compute).

ComputeShader cs;
string shaderName = “name_of_shader”;
ComputeShader compShaders = (ComputeShader)Resources.FindObjectsOfTypeAll(typeof(ComputeShader));
for (int i = 0; i < compShaders.Length; i++)
{
if (compShaders*.name == shaderName)*

  • {*
    _ cs = compShaders*;_
    _
    break;_
    _
    }_
    _
    }*_