Shader.Find("Particles/Additive") not working in build.exe

Hi guys,

I’m creating a line renderer at runtime as part of my game and in the unity engine it works fine but when I build it the linerenderer won’t draw anymore so I built it as a development build and it’s throwing the error:

any ideas guys?

Have you included the Particles/Additive shader in your build? (Graphics → Always Included Shaders)