So there is that issue that if you use 3D Text it appears on top of an object that is between the camera and the 3D Text. I know the issue can be resolve by using this shader:
http://wiki.unity3d.com/index.php?title=3DText
This works great in Windows or Mac but the shader doesn’t work on iOS.
I am not a shader specialist. How do I change this shader so it works on iOS:
Shader "GUI/3D Text Shader" {
Properties {
_MainTex ("Font Texture", 2D) = "white" {}
_Color ("Text Color", Color) = (1,1,1,1)
}
SubShader {
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Lighting Off Cull Off ZWrite Off Fog { Mode Off }
Blend SrcAlpha OneMinusSrcAlpha
Pass {
Color [_Color]
SetTexture [_MainTex] {
combine primary, texture * primary
}
}
}
}