Shader for complex material.

Hi there fellow developers !

I need a shader for a material that would read and merge these types of textures:

  • Diffuse
  • Normal
  • Specular
  • Displacement
  • Occlusion

I found a shader that reads Diffuse,normals and specular maps. (Colorspec.) But it isn’t just that what I nneed because that shader can’t read displacement and occlusion, and it also requires to be modified for Unity 4 because it was developed for 2.x version of Unity. Therefore it is not what I need.

Any suggestions?

Thank you in advance !
Richard Plumpa

You can probably find what you want, or close enough so that you can get there, from the Chickens Shader Bundle.