Hi there fellow developers !
I need a shader for a material that would read and merge these types of textures:
I found a shader that reads Diffuse,normals and specular maps. (Colorspec.) But it isn’t just that what I nneed because that shader can’t read displacement and occlusion, and it also requires to be modified for Unity 4 because it was developed for 2.x version of Unity. Therefore it is not what I need.
Thank you in advance !