is there any way to improve the look of grass assets, like adding a bit of gloss or normal map?
Because in the grass paint options you can only add the texture and some settings.
What shader are you using?
Normal mapping might help to simulate the curvature the of leaves. Right now they look like they’re part of a flat plane (because they are).
If you want to improve your grass, you can use other shader like you said, but I suggest you to look at some modeling tutorial.
It’s not hard and you could improve your rendering.
As you can see in this tutorial. The grass is not in one flat plane, you need to create multiple rounded planes (not so much, I think you care about performances).
You can follow this tutorial on Unity until step 7), next is for creating grassmaps.
The color of your grass is way to dark compared to the terrain, either darken your terrain texture or lighten your grass detail to match either one, this will make a much more realistic blend. Think of it as not trying to make your grass look like a separate asset, your trying to give you terrain more depth.
What you can also do is use crossover planes for a detail mesh instead of bill boarding a single plane, this will add a lot more depth.
Sure do, I’ve updated my post I case anybody els is having trouble. Most design elements in unity are quite universal in the software world so it’s good to do some research on other engines as well.