Hey, so…
I’m making a game with very low-resolution pixel graphics. And I’d like to find a shader that will take a very small pixellated image (I’d like to keep the file size extremely small) and scale it up big and NES-beautiful in Unity, but without causing the texture to look blurry–as it does with any of the standard shaders that I’m trying out Is there a shader for this that anyone could point me to? I will give you a pixel bicycle if you can find one/have one.
I’ve tried setting the Filter mode to point and the aniso level to 0, but I’m still getting the following weird anti-aliasing. In the picture, the in-game unity build is next to the original image file in the image-editing software I’m using.
that's some weird problems you have going on there. Try setting the importer texture type to 'Advanced' and messing around with that- it may have something to do with the texture compression mode.
– syclamoth