I am using an edited version of SpriteManager 1.0 to make sprites and I am trying to use the vegetation shaders (VertexLit 1 sided and Nature/Soft Occlusion Leaves) for receiving realtime shadows. But when I flip the sprites either rotating or scaling they always have the shadows overlayed in front on top of the image. Is there any way around this via editing the shader? Otherwise I have to figure out a way to double the geometry in my SpriteManager and it doesn’t seem worth it when I can use a proper shader to do all the work.
Any code examples would be great to help me push this forward.