Hello!
How can we test and give feedback to Shader Graph 2.0?
I think it is an important feature for Unity and you guys would benefit from community feedback.
Here are some ideas i have seen around.
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Having a way to Preview a Node
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Being able to grab SSAO pass in a Graph (To apply some cool custom effects)
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Override GI / Reflection Probe to support the stuffs from Birp Surface Shader
Together we can make this new Shader Graph an amazing thing!