Shader Graph 2.0 Testing

Hello!

How can we test and give feedback to Shader Graph 2.0?
I think it is an important feature for Unity and you guys would benefit from community feedback.

Here are some ideas i have seen around.

  1. Having a way to Preview a Node

  2. Being able to grab SSAO pass in a Graph (To apply some cool custom effects)

  3. Override GI / Reflection Probe to support the stuffs from Birp Surface Shader

Together we can make this new Shader Graph an amazing thing!

Thank you for your offer to help! We will look for public comment and testing when we’re a bit further along in development. The tool isn’t ready for use in its current state.