I am making a dissolve effect that works on images, the dissolve works fine but shader graph adds a gray background to my texture, even though it is a png. Any idea why?
Thankyou, the picture provided shows my problem.
I am making a dissolve effect that works on images, the dissolve works fine but shader graph adds a gray background to my texture, even though it is a png. Any idea why?
Thankyou, the picture provided shows my problem.
you need to multiply the alpha with the alpha from the blend node in the bottom right, to have the effect be transparent.
so a split node, and use the A output to multiply with the blue line that goes into alpha of the master output