Hi guys, I’m kind of new to unity. I’ve been developing a game for a few months now.
For this project I created a shader using PBR shader graph so the material texture tiles independently on the size.
However I’m experiencing an issue: when enabling fog every object using that material goes completely grey. The only way it does not look grey is by using a very slow value for fog intensity, but then I lose the fog effect where I want to see it.
Is there a way I can disable fog for that shader? I’ve been doing a lot of research but I only could find examples for regular shaders not shader graph ones. If this is not possible, what would be the workaround to this?
Thanks