Shader graph and Post processing together

Is it possible to get these to work in the same project? I just can’t make it work? When I use LWRP for shader graph, post-processing doesn’t work. When I remove LWRP asset from the settings, all shader graph shaders stop working.
Am I doing something wrong? Please help

Thanks

Yes, they should work together. One thing you can do is when you create a new project choose the “Lightweight RP” template (you will need to use the Unity Hub to have this option). This gives you a project and scene setup with post processing already working. You will want to open up the package manager (under window) and upgrade to the latest version of Lightweight to get the newest features.