Shader graph and render queue

I’m trying to get a mesh to display on top of all other meshes as a “highlighter” selection tool. I have two materials and I set one to geometry 2000 and the other to geometry 2005 but it doesn’t display on top of the others.

Does shader graph support render queue or do I need to code a shader instead?

I think I got something working. I set it to transparent in the shader graph and the material advanced settings. I then set the depth test to “not equal” in the shader graph settings.