Shader graph: can't control alpha with exposed float property

I noticed something strange:
When I connect a RGB4 alpha channel to alpha, I can control it at runtime by adjusting the RGBA color.
But when I connect it to an exposed float, visionOS doesn’t change the shader when adjusting the float. In Unity editor it still changes.

Does not work:

It looks like the same as this issue: IN-60376 Shader graph inputs directly connected to outputs don't work

It should be fixed in 0.6.3 if you’re not using that…


Ah thanks. That looks like it yeah

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