Shader Graph Custom Terrain Shader

Hello!

I have started using Shader Graph in Unity and It helps me a lot since I am not a programmer.

I would like to be able to create a Custom Terrain shader using shader graph, but I can’t seem to find any information on the subjects. All I can find are programming tutorials like this one:

The reason I would like to make the shader in shader graph would be to be able to add my sub graph of snow and rain so that it would also affect the terrain. It is also because I find it easier to look at a shader graph compare to programming lines.

It is also to be able that have the texture in world position to remove the changes of seems between other objects and the terrain.

Does anyone know if it is possible?

Thank you in advance for your help and have a nice day! :slight_smile:

I think what I am trying to do is make a Layer Lit master like this but in shader graph.
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Layered-Lit-Shader.html

So is it possible at all? It would be really nice feature to be able to make own shadergraph shader for Terrain