Shader graph does not support mipmaps filtering nor Aniso level

Hi,

Here is a very basic shader graph:

The material from this shader graph is applied to a simple plane, the one the right.
Another material using the shader HDRPLit is applied on the plane on the left.
They are both using the same texture. Here is the result:

The shader graph becomes too blurry when far from the camera.

These are the texture settings:

You’ve set your sampler filter to linear, so that’s what you get.

8881110--1213377--upload_2023-3-16_9-33-22.png

Oh my! Thank you so much! I’ve tried the Trilinear in the sampler state and it did not change anything but I didn’t look at the graph inspector with the aniso filtering Thanks again!

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Just don’t set a sampler state at all and it’ll use the settings you have on the texture. You only need to assign one if you want to override what you have on the texture.

The reason I am using the sampler state is because my shader has more than 16 textures and it was throwing a ps_5 error. It’s a shader for the terrain and there are 8 layers.

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