Shader Graph doesn't compile for Metal (undeclared identifier 'RemapFoveatedRenderingResolve') 6000.0.23f1

After trying to compile Universal 3D sample for iOS (unity 6000.0.23f1), a shader compilation error is displayed:

undeclared identifier 'RemapFoveatedRenderingResolve' 
at sample/Library/PackageCache/com.unity.render-pipelines.universal/ShaderLibrary/MotionVectorsCommon.hlsl(28) 
(on metal)

Compiling Subshader: 0, Pass: MotionVectors, Vertex program with _FORWARD_PLUS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION
Platform defines: SHADER_API_MOBILE UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_DLDR_ENCODING UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PASS_MOTIONVECTORS UNITY_PBS_USE_BRDF3
Disabled keywords: DOTS_INSTANCING_ON INSTANCING_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING

same issue, any thoughts on how to fix it?

I worked around this by commenting out the MotionVectors Pass in the shaders that were failing to compile.

E.g. look for a block like this and comment it out, or conditionally remove it based on platform.

		Pass
		{
			Name "MotionVectors"