Shader Graph Dynamic Input Type

Is it possible to have a dynamic input type like how some of Unity’s built in nodes do? For example there is only one Clamp node, but the node will adjust given the type of In:

Would love to do this for my own sub graphs, I just can’t figure it out.

Given no one’s response, I suppose that it’s currently impossible as of 2024 on Unity 2022.3.15f1 :frowning: