Hello,
I’m trying to use Shader graph to adjust the vertices of a plane using a texture as an input.
Using the image as a reference, I would like to merge the Sample Texture 2D with the Position, or alternatively just plug the Sample Texture 2D straight into position which should result in a bump in the material.
Sadly I can’t figure it out because as soon as I start linking the ‘PBR Master’ position plug with anything, I am unable to join it with the texture. Any help would be greatly appreciated.