Hi, I just started journey with vfx and have problem with my shader graph, some of effects disappear at certain camera position/rotation and don’t know what is going on. I thought its because of bounds, but its not, it doesnt matter how big i set up it still disappears. Also i tried to change culling mask but did not work. Could you help? ![]()
i figured out that it was because of transparent shader. Then I found solution here
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For me the solution to this problem was that the model that I imported from blender had different local rotation to the global rotation. Making both rotation face the same directions helped with this. The vertecies were streched along weird vectors depending on the camera angle which resulted in it becomming invisible. It probably had to do with some Z fighting I assume.




