I’m using Shader Graph 10.5, and Unity 2020.3.12f1 LTS.
I’m making a wave effect for water, but the objects are in the wrong position visually, compared to their physical position. Because of this, the camera culls the object incorrectly.
link:The shader graph
link:The scene
I’m not sure what I’m doing wrong to make it appear this way. Some help with this would be appreciated.
EDIT: In the scene editor, the y-position of the wave is relative to the screen view.