Question about Shader Graph: How can I set up the nodes so that a Sine Time-based animation executes only once and does not repeat? For example, using Sine Time to animate a mesh and then applying an effect to make it disappear after the animation is complete (similar to the Zhongli effect in Genshin Impact).
This sentence is a translation, so I’m not sure if the meaning is conveyed accurately. Sorry about that.
just curious but why sine?
I guess he wanted non linear transition.
You tagged vfx graph, so do you need transition in vfx graph or shader graph actually?
In any case check this.
“It’s Shader Graph, I mistakenly tagged VFX Graph as well. Sorry about that.”
"I saw a tutorial on disappearance effects where these were used. By the way,
here is the link to the tutorial video:"→https://youtu.be/UnXt3bLJtcM?si=SoCVk-0s2BYqaMkz