shader Graph in 2D sprites pixel

cuando utilizo el shader básico y el lightweight del ejemplo los sprites obtienen con contorno pixelado que antes no tenían y no se que provoca el contorno

Hi @Leonydas, can you upload a small project with the sprite involved?
I cannot reproduce it locally. Can you point in your image what is the pixel outline produced by Shader?
Are you using LightweightPipeline/Standard Unlit?