Anybody know a fix for creating shader graphs that you intent to use in VR?
My shader from 2019.2 worked just fine on quest, when I upgraded it suddenly has a compile error in the shader regarding an unknown identifier stereoIndex or something similar.
I have already reported this with (Case 1188487) Shader Graph undeclared identifier ‘unity_StereoEyeIndex’ in URP 7.1.2
Was shocked this wasn’t caught between versions, more robust tests need to be implemented before releases, it has completely broken a perfectly fine shader graph I was working on before.