
As you see from the picture, my shader graph nodes are like that. The input circles are shown at the top of the text. Its very confusing and I can’t find a solution for this about 1.5 years. At last I decided to post this, maybe someone knows a solution. I’m starting to suspect that I’m the only person in the world who is experiencing this ![]()
I have 2 pc both of them has this problem. Tried many versions of Unity 2019 and 2020, its still the same.
