[Shader Graph] Is Front Face Node, Branch Node and the Normal slot

Hi!

I want to create a different set of camera facing normals for the backfaces but I can’t plug the Branch node into the Normal slot of the sahder whenever the “Is Front Face” node is plugged into the Branch Node Predicate field…

Is this by design?

This is in Unity 2021.3.8

Nevermind, plugging into the Vertex Shader part and not the Fragment Shader part, please close.