Shader Graph issue on mobile!


I using Unity 2022.3.25f1 and I use Shader Graph to make a water
like this image, it’s very good on my PC and Editor

But it weird in my mobile ( iPhone 12 Pro Max)
What happen? why it so difference than my PC or
my shader use too much node? or what?


and I already set all Precision to Half or I have to fix something else?

Thanks!

^ ^ Is this just a guess??

Have you looked in the device logs to see if there are any shader compilation errors or warnings?

Also, try removing EVERYTHING else except one instance of the shader in question. Does that work?

etc. etc. Just normal troubleshooting.

1 Like

Ok, I know that,
Do not use Harf as Precision in advanced node!
such as Voronoid…