Hello there,
I am attempting to basically layer textures in shader graph. I would like to essentially have a noise cutout of my sprite, and then paste that over the original sprite that has been altered in some way. Currently, I’m just testing with a hue shift to purple as the base texture, and then I’m attempting to overlay the cutout onto it. Weirdly, I’m not even close to that behavior. You can see the result I’m getting in the preview. I’ve been messing with this for over an hour at this point, and I haven’t been able to find any answers online.
Would anyone mind pointing me in the right direction to achieve the above behavior? Double points if you can explain why the frick this isn’t working.
Also, don’t ask me why the texture frays in the texture preview. It works, but I have no idea why it looks that way.
Intended result (yes, it’s eye-cancer. This is just for testing):