Gents,
I am new to the “shader world” and started with the Graph Shader as per some online video tutorials. After some implementations, I came up with this image below.
Shader view:

However, when I add it to my mesh material (plane) the whole layout shown is flipped in diagonal.
Editor view:

It gets even worse when I run the game on my android phone, I get something else completely different which I can’t tell the pattern as I am not able to see the whole map (but its different).
I read something that this issue might be related with the rendering process on both platforms (PC / Mobile), via Unity - Manual: Writing shaders for different graphics APIs but I could not understand how to edit the code properly in Shader Graph.
All in all I am a bit lost hehehehehehe
Anyone has any idea?
Cheers
If you can share a screenshot of your entire shader graph, we will have a better chance to give accurate advice.
Hi Chris, thanks for the feedback. It’s a very simple shader as per pics below
Meanwhile I read something about the Graphics.Blit funtion that could solve this but it has has to be called on the Camera object, via OnRenderImage() - I am trying to avoid that due to performance.
I was hoping there was a simpler way to have this aligned across all platforms. Perhaps you know something 
Thanks again
(this project has the Unity version 2019.3.6f1)
Upper part:
Lower part:
Overview:
Hey there,
I suspect the problems you are having may be due to Transform and camera setup. Maybe you’ve already fixed your issue, but this is what I would try:
- To fix the flip in the editor, rotate your plane 180 degrees about the global y axis
- To fix android, first set your game window resolution and aspect ratio to match your phone. Then, if it looks like your android phone screen (cropped) you’ll probably want to tick Physical Camera on your camera, set your Sensor Size to match your desired aspect ratio, and try various Gate Fit settings to get your objects on screen as desired: Unity - Manual: Using Physical Cameras
Hi Chris,
the issue was not fixed but I moved forward with another setup (no shaders)… anyhow, for peace of mind I tried your Android advice but it still did not work with the physical camera trick. My bets are still on the graphics.blit function as it looks for me that this thing is connected with rendering processes.
Anyhow, thanks a lot for the tips. Stay healthy 
Cheers
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