Shader Graph nodes start turning white after a while

There’s this weird visual bug whenever I use shader graph. These white lines start appearing all over the nodes whenever I alt-tab or use it for long enough. Making it fullscreen seems to fix it for a little bit, but it always comes back just as quickly.

Is there any fix to this issue?

This also happens to me, especially when sleeping the computer- when I come back to an open shadergraph, it looks wierd.