My shader graph works in editor and macOS build, but shows nothing in WebGL build.
In the brower console, it shows:
ERROR: Shader
Output.framework.js.gz:10 Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Output.framework.js.gz:10 Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
so hang on, I am getting the exact same messages about lack of support for those shaders when I do not even use them as far as I know. So where does it come from?
I think URP is including them for some reason and it is not shader graph related