Hi,
i wanted to try the new Shader Graph and the HD Rendering Pipeline, however the shader created with Shader Graph doesn’t work & the material is always purple. I have installed the SRP Core, PostProcessing and HDRP packages, and created and set a HDRenderPipeline asset. When i use the LW Render Pipeline everything works fine. My Unity version is 2018.1.6f1. Thanks in advance
Shader Graph currently only works with the LWRP and custom RPs.
Support for HDRP is listed as coming soon.
Also you do not need SRP Core, unless you need access to the SRP APIs.
Edit: HDRP is now supported as of update in package manager which was released Aug 07, keep in mind that this is a preview release so may have some issues.
Same But I’m Using 2018.2.0b11