Shader Graph on a sphere stretches in certain places

Hey what’s up.

I’ve got a Shader Graph that is working perfectly on certain parts of a sphere… However, if I rotate the camera around the sphere, there are parts where a weird stretching and de-formation is taking place. I tried re-building the sphere manually using six quads that get normalized, but the stretching still occurs.

I’ve not managed to find anything that works through internet research. The only idea I’ve got left is to manually build the UV coordinates. I am hoping that the stretching is due to the UVs being wrong… If that works, I should be able to spread the UVs out evenly across the sphere surface, and stop the stretching…

Is this stretching occurring because of UVs? Or is it something else… I have no idea what to do if this doesn’t work.

Send screenshots/video and maybe a part of the shader

Here is the front of the Celestial. It is working as intended. The surface is rotating without issue from the graph, and everything looks proper:
8503886--1132586--CelestialSurface_Functional.GIF

If I rotate the planet manually or move the Camera to look at the side, this is the effect that occurs. It is stretching and morphing as the shader does its rotation functionality:
8503886--1132583--CelestialSurface_StretchingAndMorphing.GIF

Here is the Shader Graph for the surface shading. The noise and rotation is solid, it is just not applying properly to the sphere surface. I have tried the “Sphereize” node, but that also led to the stretching effect:
8503886--1132580--CelestialSurface_ShaderGraph.GIF

I have tried different nodes for feeding into the rotation UV, but they don’t apply the shader properly either. I have also tried manually building a sphere using six quads and normalizing the vertices, but this produces the same stretching effect. The only thing I haven’t tried yet that I can think of is manually building the UVs for the sphere. I am hoping this will spread the shader out across the sphere surface properly, but I’ve not a clue what to do if that doesn’t work.