Shader Graph option missing

I’m either blind, or I’m missing some project option or something that makes the Create->Shader Graph option available? Or is it because this feature is available only in Unity Pro? My Create menu looks very different to what’s shown in here
https://forum.unity.com/threads/feedback-wanted-shader-graph.511960/

what i’ve got is:

As of Unity 2018.1 official release, you can/should use “Package Manager” that can be found in the “Window” at the unity top bar. You need to install from there:

  • Shadergraph
  • Render-pipelines.core
  • Render-pipelines.lightweight

FYI:Shadergraph only works for lightweight render pipeline at the present !!!

After installing all of the above you need to create a rendering profile. Right-click in the “Project” window than Create → Rendering → Lightweight Pipeline Asset, it is like your profile.

After that go to go to Edit → Project Settings → Graphics and then in Scriptable Render Pipeline Settings chose the Lightweight Pipeline Asset that you have created earlier on in your “Project” window.

Now you should be able to create shaders using the new method(can be found in the Create menu), and also open Shadergraph as well. Cheerio !!

@sh_code
You have to edit file “manifest.json” in folder {PROJECT}/UnityPackageManager. Adding content to enable ShaderGraph and RenderPineline as below:

{
	"registry": "https://staging-packages.unity.com",
	"dependencies": {
		"com.unity.render-pipelines.lightweight" : "0.1.21",
		"com.unity.shadergraph" : "0.1.9"
	}
}

Its still dont work for me…

@sh_code

I was having the same problem. To resolve =>

Clone or Download this repo and open it as a project to get access to the shader graph.

https://github.com/Unity-Technologies/ShaderGraph