Shader Graph Particle Shader

Hello - I’m would like to create a particle shader in ShaderGraph that honors the Color Over Lifetime setting in a Shuriken particle system. Is this possible? I’m working in URP, 2019.4. Any insights welcomed!

I just confirmed using a Vertex Color node instead of a Color property makes Color Over Lifetime work, per instructions there :slight_smile:

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Likewise confirmed. Thanks @adamgolden for the great detective work!

I’m now using the alpha channel of a Vertex color node to allow my screen space gradient particle shader to fade in/out using the particle system Color Over Lifetime property. So far it’s working perfectly.

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3 Years later haha but I have the same problem…
Do you know what am I doing wrong?

9281350--1300396--upload_2023-9-8_15-50-46.jpg

9281668--1300447--example_vertex_color_and_alpha.png

Thank, I understood :slight_smile:

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