Hello - I’m would like to create a particle shader in ShaderGraph that honors the Color Over Lifetime setting in a Shuriken particle system. Is this possible? I’m working in URP, 2019.4. Any insights welcomed!
I just confirmed using a Vertex Color node instead of a Color property makes Color Over Lifetime work, per instructions there
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Likewise confirmed. Thanks @adamgolden for the great detective work!
I’m now using the alpha channel of a Vertex color node to allow my screen space gradient particle shader to fade in/out using the particle system Color Over Lifetime property. So far it’s working perfectly.
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3 Years later haha but I have the same problem…
Do you know what am I doing wrong?
Thank, I understood
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