I have a lot of meshes that are rendered, half of them need to be mirrored. Is it possible to make it so that when the scale is negative, the normals are also inverted, but without two side rendering mode?
Related topics
Topic | Replies | Views | Activity | |
---|---|---|---|---|
Negative scaling a skinned mesh renderer | 4 | 1160 | October 20, 2021 | |
Shader problem | 2 | 326 | June 25, 2018 | |
How can I create a shader that mirrors a mesh across an axis? (URP) | 2 | 650 | September 20, 2023 | |
Inverted Normals on Mirroed Object | 3 | 1484 | August 4, 2013 | |
Broken mesh | 3 | 1172 | March 30, 2021 |