I have a simple Wind/vegetation shader and it works just fine but when I make the game object Static it breaks like the Screenshot
> The shader:For the shader I followed this video:
Before:
After:
I have a simple Wind/vegetation shader and it works just fine but when I make the game object Static it breaks like the Screenshot
> The shader:For the shader I followed this video:
Before:
After:
well I found the answer, when unity batches static objects together it makes them one object and therefore they will share a pivot point which means the position node in shader graph doesn’t work so what I did was make a new uv set in maya and use that as a mask instead of the position node.