Downloaded unity 2018.1.0f2 today after reading that update, but it seems like my shader graph differs from most of the ones displayed in the official tutorials and my Properties panel is missing. Is there a secret hotkey to bring this up? Or doess it have to do with the different version shadergraph is compared to the render pipelines?
Hello, I found a way. Download this file: GitHub - Unity-Technologies/ShaderGraph: Unity ShaderGraph project In Unity, Window->Package Manager, then, remove the shadergraph and render pipelines lightweight. Open the downloaded file, and drag and drop com.unity.shadergraph file to Assets in Unity. When you open the shader graph editor, the blackboard will be at the right bottom. This worked for me in Unity 2018.2.0b2. Then you can delete com.unity.shadergraph file in Assets folder, reinstall the shader graph and render pipelines lightweight from window->package manager. When I did this way, the blackboard is fixed in my all Unity projects. Please try this way in a blank project, it can take a long time otherwise.
The other more brutal work around is to go to %APPDATA% and do a delete of all Unity settings. This will of course get rid of all Unity settings… so all your configuration, log in information, etc will be gone. Wasn’t a big deal to me as I just did a fresh 2018.1 install, so I frankly just had to log back in.
A more surgical approach would be to go through all of those folders until you found the Scene Graph or Blackboard setting and excise it… but meh, i’m lazy.
Same problem here.
Trying to remove all APPDATA didn’t helped.
P.S. Tried creating new project with Lightweight RP, and now I got Blackboard.
So I guess it’s some problem when installing it with package manager to existing project
Well that explains why I can’t rename any of the proprieties in Shader Graph. The whole proprieties panel is missing. Unity 2018.1.0f2 Shader Graph 1.1.4, LRP 1.1.5
Also added Shader Graph and Lightweight RP from package manager to existing project. Will try the fix exploit4 suggested. edit Nope, just get compile errors and Shader Graph files open in Visual Studio.
I had this same problem. I’m not sure what I did that fixed it but I think the panel was just hiding under the preview. If you can’t find it, try moving the preview around and see if it’s under there.