Hi!
Is there any effect on performance if I repeat a node in shader graph? For example, to create 2 scene depth (both eye space). I want to believe that it “reuses” the code, right?
Tks
Hi!
Is there any effect on performance if I repeat a node in shader graph? For example, to create 2 scene depth (both eye space). I want to believe that it “reuses” the code, right?
Tks
There shouldn’t be, no.
I don’t believe Shader Graph itself is smart enough to reuse code, but that’s fine. Most shaded compilers will merge repeated code.