Shader-Graph randomly tiled sprite

Lets say I have a shader with a clean white tile. Then I use it on a wall and tile it a few times.

I also have a sprite with numbers.


Now, is it possible(with Shadergraph) and if yes how. To put a random sprite number on top of the already tiled texture. Example:

any solution ?

Not really… I ended up setting the texture to repeat in unity export settings. Then set a random offset tiling in shadergraph. It creates a similar effect, though its kinda tricky to implement and in larger wall sizes you will see the texture repeat clearly.