Shader Graph: Rotate texture to look at 'camera'

So, im doing a two-sided semi-transparent pbr shader graph, but when viewing it from certain angles, it doesn’t look as good.

I don’t think there’s a specific fix to this but to do the shader manually which is not something i will do soon, specially because i think there’s another good approach which i would like to explore and learn, and that is, How to make the texture in the objects always show that only 1 “angle” in which the texture works?

I mean, i can see there is a view direction node but i don’t know how to use it for my means… i don’t know if im being clear enough so im open to expand my explanation as needed.

This is the shader.

See this post: How to do billboard shader with Shadergraph - Questions & Answers - Unity Discussions