Shader Graph shaded noise

Hi all,

Im trying to create a shader in shader graph that can generate textures like the one bellow.
I have tried to mix and match different noise nodes, but without luck.

I would be happy for any ideas or inputs.

Thanks

7939222--1015303--Screenshot 2022-03-03 at 17.49.36.png


Getting close? Layering y-squished Simple Noise together. You could layer more for coarser/finer detail.

The areas in your pic with small, dark speckles could be Perlin Noise that in some places is zeroed out by yet more noise with a larger scale. The occasional tufts of grass might be able to be done similarly.

1 Like

Omg thank you so much ! that helped me a ton :wink: