Hi all,
Im trying to create a shader in shader graph that can generate textures like the one bellow.
I have tried to mix and match different noise nodes, but without luck.
I would be happy for any ideas or inputs.
Thanks
Hi all,
Im trying to create a shader in shader graph that can generate textures like the one bellow.
I have tried to mix and match different noise nodes, but without luck.
I would be happy for any ideas or inputs.
Thanks
The areas in your pic with small, dark speckles could be Perlin Noise that in some places is zeroed out by yet more noise with a larger scale. The occasional tufts of grass might be able to be done similarly.
Omg thank you so much ! that helped me a ton